Wheel Synchron
LIGHT 5

Wheel Synchron

  • Archetype:
  • Synchro

  • ATK:
  • 800

  • DEF:
  • 1000

  • View:
  • 4776




If this card you control is used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Wheel Synchron" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Synchro Monsters. You can banish this card from your GY, then target 1 Synchro Monster you control; reduce its Level by up to 4.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 9, 2026
62± 8/ 100
Power Score
Intrinsic 58
Deck 64

Wheel Synchron — Power Evaluation

Final Score: 62 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 64 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Wheel Synchron is a Level 5 LIGHT Machine Tuner whose value is a one-card extender: its Main Phase effect Normal Summons a Level 4 or lower monster, and its GY-banish effect lowers a Synchro Monster's Level by up to 4. Its Synchro-material text, which lets it act as a non-Tuner, is the main reason it converts cleanly into a Synchro Summon. The 400-deck sample, 40 distinct archetypes and near-universal Synchron/Junk/Crimson Dragon inclusion confirm it is a real, reliably accessible piece rather than a niche pick, but that consistency is popularity, not strength, so it earns only a moderate score. High-stat Synchro bosses earned nothing here; the score rests on access, material conversion and deckbuilding cost, and the absence of combo data keeps it from scoring higher.

Axis scores

Axis Score Evidence
Accessibility 55 Single-copy monster with live GY-banish and Main Phase effects across 400 decks at about 1.03 copies per deck, but no searcher or combo-start data is supplied (observed/inferred).
Combo & Conversion 50 Its Normal Summon adds one body of Level 4 or lower, but no recorded boards exist to confirm the chain depth, so the score stays near the midpoint (inferred).
Resource Economy 45 The Normal Summon is a tempo body rather than card advantage, and the GY banish is a cost with a level-reduction return, not a draw or refuel (verified from text).
Effect & Interaction 5 The card has no opponent-facing negation, removal or hand-trap reach, so the score is near zero (verified from text).
Material Utility 75 Acts as a non-Tuner when used as Synchro material, a Level 5 LIGHT Machine body that converts into Synchro Summons cleanly (verified from text, with deck partner stats observed).
Resilience & Flexibility 45 The GY-banish effect works from the graveyard, giving multi-zone use, but the card has no protection against a single monster-effect negate (inferred).
Deck-Building Efficiency 85 One slot, no garnet or lock restriction, and broad archetype fit make it cheap to run (observed from deck copies and archetype spread).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 58, Deck ≈ 64, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Synchro material that still converts when a Synchro Summon is made
  • Live from hand and graveyard via its Normal Summon and GY-banish effects
  • Consistently included across 40 archetypes at one copy per deck
  • Cheap to run with no garnet or lock restriction

Weaknesses

  • No opponent interaction or negation
  • Its effects are tempo bodies and level reduction rather than card advantage
  • No combo data supplied, so conversion and starter role remain inferred
  • Effects are once per turn each and depend on Synchro context

Counters / choke points

  • No counter evidence is supplied; graveyard hate or a monster-effect negate would stop the GY-banish effect (inferred)

Best use

Extender and non-Tuner Synchro material. Decks: Synchron, Junk, Crimson Dragon, Majestic. Suggested copies: 1.

Evidence & gaps

  • Verified: Non-Tuner when used as Synchro Material (card text); Normal Summon of a Level 4 or lower monster from Main Phase (card text); GY banish reduces a Synchro Monster's Level by up to 4 (card text); Played in 400 of 400 sampled decks, 1.03 copies average (decks evidence)
  • Observed: Present in 40 distinct archetypes, with Synchron, Junk and Crimson Dragon as the largest homes (decks evidence); Usage statistics show 66.7% to 100% inclusion across five archetypes at one copy (usage statistics)
  • Inferred: Accessibility is moderate because no searcher or starter route is supplied (inferred); Material conversion is clean but the card is still a tempo body (inferred)
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) card text contains an odd sentence ('Immediately after this effect resolves'), so the Normal Summon timing is read as the Main Phase effect











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